TOH supports GM (general Midi), GS (Roland Sound Canvas's General Sound Extenstion), and Yamaha XG Extension. (300 or so megs uncompressed which is a good balance between usable and unwieldy large) sf2 soundfont currently either Arachno.sf2 or my current favorite, Timbres of Heaven 2.0.2 Bassmidi, Virtual Midi Synth as mention above, fluidsynth for unix people.Īs to the best. To get the best MIDI GM sound, find a way to use. It's best for games that support nothing else, unless you are talking Sierra point and clicks which made extensive use of the mt32s custom sound feature
Herecomethe2000: I would not use mt-32 emulation. As for the LAPC-I it was just a CM-32L on an internal card. Yes, Lucasarts supports the mt-32 standard, including the first mt-32! They main difference between that and the CM-32L is a few added sound effects, that TieFighter, Xwing or any of the point and click games do not use. Though people still hang on to the 44.1 Hz standard.Īlso Dosbox has no internal midi device and relays midi to whatever is on the system. At least apple's core audio synth puts reverb on it, but still is not great.īoth Apple's and Microsoft internal soft synth has not been changed since the mid 90's!Ī modern midi synth, either a font or some real hardware, blows the internal synth out of the water!įor starters, patches can be a lot larger now, and possibly a higher quality sound in terms of bit rate. And in the case of Microsoft Synth, has no reverb or any processing put on the sound. A real sound canvas sounds noticeably better. Regarding the Sound Canvas sounds put into Micorsoft Soft Synth and Quicktime Synth: They are from the Sound Canvas but they are a very low quality set from that device.